Producer Final Fantasy XVI Naoki Yoshida (Naoki Yoshida) talked with the press and bloggers during the recent demonstration of the game. One of his interlocutors was YouTubert Skill Up, in a conversation with which the old Maestro wound was revealed. The developer also spoke about support Sony In the production of the sixteenth "final".

The blogger asked Yosids, Whether the Jrpg genre has changed over time, which caused the discontent of the interlocutor: "I immediately realized that he did not like the formulation of the question". The producer replied that Japanese developers do not think that they create JRPG, but work just on role -playing games. And the term itself in the Land of the Rising Sun itself is not in use – it is mainly used outside of Japan.

Next Yoshida He explained that https://big-casino.co.uk/ about fifteen years ago, when the term Jrpg only appeared, some Japanese developers took him as a discrimination. “As if we made me made fun of us that we are making such games. Therefore, one of the specialists in the word Jrpg can cause negative emotions. Then in Japan this was not a compliment ", – the producer shared. According to him, now developers understand that in modern times the term is used in a positive way. But many still remember the times when the meaning was different, drawing a line between Japanese and “normal” RPG.

Recall, c Final Fantasy XVI There is no key component of the series – step -by -step battles. Earlier, the producer said that the team decided to abandon the mechanics in order to attract a new audience. In his opinion, interest in step -by -step battles among youth is much lower.

Meanwhile, in a conversation with 4GAMER Naoki Yoshida I affected temporary exclusivity FFXVI. He confirmed that for Sony This is a tool for promoting your console, but the cooperation does not end there. In return, the platform holder provides technical support to developers.

This time we create a game with a group of engineers Sony Interactive Entertainment, who understand the principle of operation of the device. We were very much helped with optimization – to achieve this level on our own would not have succeeded. In addition, we did not waste time production for several platforms, but launched resources for the creative process and grinding.

Naoki Yoshida

Release Final Fantasy XVI scheduled for June 22 at PlayStation 5. If you believe the producer, he would like to release a PC version of the project, but this will definitely not happen in six months-the version of the “finals” for other platforms can appear only in 2024.